Dev Update – Beta Version

πŸ›°οΈ VEILRUNNERS // NEXUS TRANSMISSION

CAPTAIN’S LOG #01 β€” BETA VERSION LANDMARK
Cycle 2455.10.18 | From the Corvus Reach

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β€œSomething’s wrong in the hyperspace corridor.
The AI swears we’re still inside the lane –
but the stars don’t match.”
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This week I finally reached what I can call a Beta Version of the rules. All sections that have to do with the RPG system are funcitonally complete. The majority of the work is now in the creation of the roll tables, inparticular the Mission Tables.

Yesterday I finished the table format and the tag list. I have about 50 General Missions in a previous format that I can convert with a bit of effort. There are a lot to create and since this is the heart of the game, I want to use care, not rush it!

Veilrunners isn’t built with just a bunch of low-detail random tables. It’s about a living, breathing world where decisions matter and the crew is faced with tough decisions.

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β€œThe Reach doesn’t roll dice: it
rolls consequences. Every choice a
crew makes ripples outward, shaping
the living void they dare to cross.”
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Next on the list: Start populating the Mission Tables

β€” Dave Ranck, Creator of Veilrunners
β€œChart your course. Face the unknown. Run the Veil.”

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#Veilrunners #DaveRanck #SciFiRPG #IndieRPG #SoloRPG #CoopRPG #TabletopRPG #RPGDesign #IndieGameDev #RunTheVeil

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